Nathan Reed

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Posts In “Graphics”

There are 32 posts about graphics.

2023

Feb 25 Reading Veach’s Thesis, Part 2

2022

Dec 3 Reading Veach’s Thesis
Jan 15 Texture Gathers and Coordinate Precision

2021

Jul 16 Slope Space in BRDF Theory
May 21 Hash Functions for GPU Rendering

2018

Sep 29 Mesh Shader Possibilities
Jul 22 Normals and the Inverse Transpose, Part 3: Grassmann On Duals
May 19 Normals and the Inverse Transpose, Part 2: Dual Spaces
Apr 7 Normals and the Inverse Transpose, Part 1: Grassmann Algebra

2017

Dec 12 Flows Along Conic Sections
Nov 26 Conformal Texture Mapping
May 18 Quadrilateral Interpolation, Part 2
Feb 12 The Many Meanings of “Shader”

2016

Dec 30 Tessellation Modes Quick Reference

2015

Jul 3 Depth Precision Visualized

2014

Nov 15 Antialiasing: To Splat Or Not
Nov 2 The Buttered-Toast Model Of Radiometry
Aug 17 Radiometry Versus Photometry
Jun 4 Artist-Friendly HDR With Exposure Values
Apr 3 VR And Multi-GPU
Mar 25 Deferred Texturing
Jan 24 Why Do Quaternions Double-Cover?

2013

Dec 28 On Vector Math Libraries
Jul 31 How Is The NDF Really Defined?
Jan 12 Quick And Easy GPU Random Numbers In D3D11

2012

Dec 31 The Radiance Field
Sep 29 New Ideas In Raytracing
Jul 15 Generating Abstract Images with Random Functions
May 26 Circle of Confusion From The Depth Buffer
May 26 Quadrilateral Interpolation, Part 1
Feb 12 Understanding BCn Texture Compression Formats

2011

Oct 12 GPU Profiling 101

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Recent Posts

  • Reading Veach’s Thesis, Part 2
  • Reading Veach’s Thesis
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