Posts In “Graphics”
There are 32 posts about graphics.
2023
| Feb 25 | Reading Veach’s Thesis, Part 2 |
2022
| Dec 3 | Reading Veach’s Thesis |
| Jan 15 | Texture Gathers and Coordinate Precision |
2021
| Jul 16 | Slope Space in BRDF Theory |
| May 21 | Hash Functions for GPU Rendering |
2018
2017
| Dec 12 | Flows Along Conic Sections |
| Nov 26 | Conformal Texture Mapping |
| May 18 | Quadrilateral Interpolation, Part 2 |
| Feb 12 | The Many Meanings of “Shader” |
2016
| Dec 30 | Tessellation Modes Quick Reference |
2015
| Jul 3 | Depth Precision Visualized |
2014
| Nov 15 | Antialiasing: To Splat Or Not |
| Nov 2 | The Buttered-Toast Model Of Radiometry |
| Aug 17 | Radiometry Versus Photometry |
| Jun 4 | Artist-Friendly HDR With Exposure Values |
| Apr 3 | VR And Multi-GPU |
| Mar 25 | Deferred Texturing |
| Jan 24 | Why Do Quaternions Double-Cover? |
2013
| Dec 28 | On Vector Math Libraries |
| Jul 31 | How Is The NDF Really Defined? |
| Jan 12 | Quick And Easy GPU Random Numbers In D3D11 |
2012
2011
| Oct 12 | GPU Profiling 101 |