Nathan Reed

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reed-framework

April 14, 2014 · Comments

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A basic D3D11 graphics framework that I use for personal projects. Probably not too interesting to anyone else, but includes such things as:

  • D3D11 device and window initialization
  • Helper classes and functions for basic D3D11 tasks
  • A half-baked asset pipeline with OBJ mesh processing, texture mip generation, and incremental recompilation when source files are changed
  • A ¼-baked camera/input system
  • Basic GPU profiling support using timestamp queries
  • Oculus Rift and SteamVR support
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