Nathan Reed

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About Me

it me

I’ve been doing real-time graphics programming since 2008. Currently, I work on rendering tech at Adobe. Before that, I was at 343 Industries.

You can read about what I’m up to on my blog. In addition to graphics, I sometimes dabble in math, theoretical physics, language design, and music.

You can contact me at (click to view email).

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Recent Posts

  • Reading Veach’s Thesis, Part 2
  • Reading Veach’s Thesis
  • Texture Gathers and Coordinate Precision
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  • Slope Space in BRDF Theory
  • Hash Functions for GPU Rendering
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© 2007–2025 by Nathan Reed. Licensed CC-BY-4.0.